m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+2 -2
View File
@@ -189,7 +189,7 @@ int daObjSwHang_c::CreateHeap() {
/* 80CFBDD0-80CFBF60 000510 0190+00 1/1 0/0 0/0 .text create1st__13daObjSwHang_cFv */
int daObjSwHang_c::create1st() {
fopAcM_SetupActor(this, daObjSwHang_c);
fopAcM_ct(this, daObjSwHang_c);
mType = getType_private();
int rv = dComIfG_resLoad(&mPhase, l_arcName[mType]);
if (rv == cPhs_COMPLEATE_e) {
@@ -507,7 +507,7 @@ int daObjSwHang_c::Delete() {
/* 80CFCE0C-80CFCF20 00154C 0114+00 1/0 0/0 0/0 .text daObjSwHang_create1st__FP13daObjSwHang_c */
static int daObjSwHang_create1st(daObjSwHang_c* i_this) {
fopAcM_SetupActor(i_this, daObjSwHang_c);
fopAcM_ct(i_this, daObjSwHang_c);
return i_this->create1st();
}