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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -29,7 +29,7 @@ void daObjTable_c::setBaseMtx() {
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}
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int daObjTable_c::create() {
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fopAcM_SetupActor(this, daObjTable_c);
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fopAcM_ct(this, daObjTable_c);
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int phase_state = dComIfG_resLoad(&mPhaseReq, l_arcName);
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if (phase_state == cPhs_COMPLEATE_e) {
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