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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -104,7 +104,7 @@ const daObjTks_HIOParam daObjTks_Param_c::m = {
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/* 80D0F640-80D0F904 0004A0 02C4+00 1/1 0/0 0/0 .text Create__10daObjTks_cFv */
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int daObjTks_c::Create() {
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fopAcM_SetupActor(this, daObjTks_c);
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fopAcM_ct(this, daObjTks_c);
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int phase_state = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase_state == cPhs_COMPLEATE_e) {
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