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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -130,7 +130,7 @@ dCcD_SrcCyl daWtPillar_c::mCcDCyl = {daWtPillar_c::mCcDObjCoInfo};
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/* 80D2C960-80D2CC0C 000380 02AC+00 1/1 0/0 0/0 .text create__12daWtPillar_cFv */
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cPhs__Step daWtPillar_c::create() {
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fopAcM_SetupActor(this, daWtPillar_c);
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fopAcM_ct(this, daWtPillar_c);
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const cPhs__Step phase = static_cast<cPhs__Step>(dComIfG_resLoad(&mPhase, "efWater"));
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if(phase == cPhs_COMPLEATE_e) {
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