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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -35,7 +35,7 @@ static int daObjWchain_createHeap(fopAc_ac_c* i_this) {
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/* 80D2FFBC-80D30394 00013C 03D8+00 1/1 0/0 0/0 .text create__13daObjWchain_cFv */
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cPhs__Step daObjWchain_c::create() {
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fopAcM_SetupActor(this, daObjWchain_c);
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fopAcM_ct(this, daObjWchain_c);
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mSw = fopAcM_GetParam(this) & 0xff;
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhaseReq, l_arcName);
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if (step == cPhs_COMPLEATE_e) {
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