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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -265,7 +265,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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*/
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static cPhs__Step daObj_Ystone_Create(fopAc_ac_c* i_this) {
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obj_ystone_class* _this = static_cast<obj_ystone_class*>(i_this);
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fopAcM_SetupActor(_this, obj_ystone_class);
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fopAcM_ct(_this, obj_ystone_class);
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_this->mLevel = getNowLevel() - 1;
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhaseReq, l_arcName[_this->mLevel]);
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