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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -34,7 +34,7 @@ int daObjZCloth_c::Create() {
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/* 80D3EF0C-80D3F0AC 00016C 01A0+00 1/1 0/0 0/0 .text create__13daObjZCloth_cFv */
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int daObjZCloth_c::create() {
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fopAcM_SetupActor(this, daObjZCloth_c);
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fopAcM_ct(this, daObjZCloth_c);
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m_itemNo = 0x31;
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int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
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if (phase == cPhs_COMPLEATE_e) {
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