m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ int daObjZCloth_c::Create() {
/* 80D3EF0C-80D3F0AC 00016C 01A0+00 1/1 0/0 0/0 .text create__13daObjZCloth_cFv */
int daObjZCloth_c::create() {
fopAcM_SetupActor(this, daObjZCloth_c);
fopAcM_ct(this, daObjZCloth_c);
m_itemNo = 0x31;
int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (phase == cPhs_COMPLEATE_e) {