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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -81,7 +81,7 @@ int daZrTurara_c::CreateHeap() {
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/* 80D40844-80D40B1C 0003C4 02D8+00 1/1 0/0 0/0 .text create__12daZrTurara_cFv */
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cPhs__Step daZrTurara_c::create() {
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fopAcM_SetupActor(this, daZrTurara_c);
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fopAcM_ct(this, daZrTurara_c);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhaseReq, "M_DrpRock");
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if (step == cPhs_COMPLEATE_e) {
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cPhs__Step bg_step = (cPhs__Step)MoveBGCreate("M_DrpRock", 9, dBgS_MoveBGProc_TypicalRotY,
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