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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -528,7 +528,7 @@ static int daPasserMng_Create(fopAc_ac_c* i_this) {
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/* 80D46768-80D467C0 0010C8 0058+00 1/1 0/0 0/0 .text create__13daPasserMng_cFv */
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int daPasserMng_c::create() {
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fopAcM_SetupActor(this, daPasserMng_c);
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fopAcM_ct(this, daPasserMng_c);
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create_init();
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return cPhs_COMPLEATE_e;
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}
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