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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -36,7 +36,7 @@ int daScex_c::checkWork() {
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}
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inline int daScex_c::create() {
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fopAcM_SetupActor(this, daScex_c);
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fopAcM_ct(this, daScex_c);
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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