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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -57,7 +57,7 @@ static dCcD_SrcCyl l_cylSrc = {
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/* 804D1A70-804D1D60 0001D0 02F0+00 1/1 0/0 0/0 .text create__11daSpinner_cFv */
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int daSpinner_c::create() {
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fopAcM_SetupActor(this, daSpinner_c);
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fopAcM_ct(this, daSpinner_c);
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if (!fopAcM_entrySolidHeap(this, daSpinner_createHeap, 0x900)) {
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return cPhs_ERROR_e;
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