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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -511,7 +511,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 805A0C30-805A0FB0 0016B0 0380+00 1/0 0/0 0/0 .text daSq_Create__FP10fopAc_ac_c */
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static cPhs__Step daSq_Create(fopAc_ac_c* i_this) {
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sq_class* _this = static_cast<sq_class*>(i_this);
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fopAcM_SetupActor(i_this, sq_class);
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fopAcM_ct(i_this, sq_class);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhaseReq, "Sq");
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if (step == cPhs_COMPLEATE_e) {
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