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https://github.com/TwilitRealm/dusklight
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -142,7 +142,7 @@ int daTbox2_c::CreateHeap() {
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/* 80496E3C-80497080 00049C 0244+00 1/1 0/0 0/0 .text create1st__9daTbox2_cFv */
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int daTbox2_c::create1st() {
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fopAcM_SetupActor(this, daTbox2_c);
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fopAcM_ct(this, daTbox2_c);
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mModelType = getModelType();
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int phase_state = dComIfG_resLoad(&mPhase, l_arcName);
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@@ -462,7 +462,7 @@ int daTbox2_c::Delete() {
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/* 80497ED8-8049808C 001538 01B4+00 1/0 0/0 0/0 .text daTbox2_create1st__FP9daTbox2_c */
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static int daTbox2_create1st(daTbox2_c* i_this) {
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fopAcM_SetupActor(i_this, daTbox2_c);
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fopAcM_ct(i_this, daTbox2_c);
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return i_this->create1st();
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}
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