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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -107,7 +107,7 @@ int daTitle_c::CreateHeap() {
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/* 80D66CDC-80D66E7C 0002BC 01A0+00 1/1 0/0 0/0 .text create__9daTitle_cFv */
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int daTitle_c::create() {
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fopAcM_SetupActor(this, daTitle_c);
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fopAcM_ct(this, daTitle_c);
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int phase_state = dComIfG_resLoad(&mPhaseReq, l_arcName);
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if (phase_state != cPhs_COMPLEATE_e) {
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