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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -433,7 +433,7 @@ static int daVrbox2_solidHeapCB(fopAc_ac_c* i_this) {
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/* 80499978-80499A1C 000F78 00A4+00 1/0 0/0 0/0 .text daVrbox2_Create__FP10fopAc_ac_c */
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static int daVrbox2_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, vrbox2_class);
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fopAcM_ct(i_this, vrbox2_class);
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int phase = cPhs_COMPLEATE_e;
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if (!fopAcM_entrySolidHeap(i_this, daVrbox2_solidHeapCB, 0x80004340)) {
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