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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -127,7 +127,7 @@ static dPa_YkgrPcallBack YkgrCB;
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/* 805A882C-805A8A48 00048C 021C+00 1/0 0/0 0/0 .text daYkgrCreate__FPv */
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inline int daYkgr_c::_create() {
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int uVar1 = u8((fopAcM_GetParam(this) & 0x00F00000) >> 0x14);
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fopAcM_SetupActor(this, daYkgr_c);
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fopAcM_ct(this, daYkgr_c);
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u8 uVar4 = (fopAcM_GetParam(this) & 0x0000FF00) >> 8;
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OS_REPORT("pathNo = %d\n", uVar4);
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if (uVar4 != 0xff) {
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