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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -45,7 +45,7 @@ dEyeHL_c* dEyeHL_mng_c::m_obj;
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void dEyeHL_mng_c::update() {
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dEyeHL_c* obj = m_obj;
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if (g_envHIO.mOther.mLODBias == 0 || !dComIfGp_event_runCheck()) {
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if (g_envHIO.mOther.mAdjustLODBias == 0 || !dComIfGp_event_runCheck()) {
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for (; obj != NULL; obj = obj->m_next) {
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obj->m_timg->LODBias = obj->m_lodBias;
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}
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