Achievements improvements v2 (#1553)

* make LJA achievement more attainable glitchlessly

* update loach achievement description

* 3 kill rollstab achievement

* update gone fishin description

* gorge skip achievement

* early city achievement

* make goats and snowboarding safety check stage

* fix indomitable requirement, add hero mode achievement

* properly check skybook completion when returned

* prototype ganondorf achievement

* Autospin Annihilation
This commit is contained in:
qwertyquerty
2026-05-24 11:18:07 -07:00
committed by GitHub
parent a6376368ee
commit 8668474a33
6 changed files with 190 additions and 10 deletions
+5
View File
@@ -16,6 +16,7 @@
#if TARGET_PC
#include "dusk/achievements.h"
#include "dusk/settings.h"
#include "d/actor/d_a_alink.h"
#endif
static int plCutLRC[58] = {
@@ -448,6 +449,10 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
#if TARGET_PC
if (fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
dusk::AchievementSystem::get().signal("enemy_killed");
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link != nullptr && link->mProcID == daAlink_c::PROC_CUT_FINISH && link->mIsRollstab) {
dusk::AchievementSystem::get().signal("rollstab_kill");
}
}
#endif
}