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https://github.com/TwilitRealm/dusklight
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water interpolation fix
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@@ -235,6 +235,7 @@ void main01(void) {
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if (pacing.is_interpolating) {
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if (pacing.do_sim_tick) {
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dusk::frame_interp::reset_interpolation_callbacks();
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dusk::frame_interp::set_ui_tick_pending(true);
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mDoCPd_c::read();
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dusk::gyro::read(pacing.sim_pace);
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