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https://github.com/TwilitRealm/dusklight
synced 2026-07-23 21:46:37 -04:00
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
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@@ -107,7 +107,7 @@ BOOL daNpcAsh_c::chkFindPlayer() {
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bool daNpcAsh_c::step(s16 i_angY, bool i_animate) {
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if (mTurnMode == 0) {
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if (i_animate) {
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if ((s32)fabsf(cM_sht2d((f32)(s16)(i_angY - mCurAngle.y))) > 40) {
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if ((s32)fabsf(cM_sht2d((s16)(i_angY - mCurAngle.y))) > 40) {
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setExpression(EXPR_NONE, -1.0f);
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setMotion(MOT_STEP, -1.0f, false);
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}
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@@ -1334,7 +1334,7 @@ static actor_method_class daNpcAsh_MethodTable = {
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(process_method_func)daNpcAsh_Draw,
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};
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extern actor_process_profile_definition g_profile_NPC_ASH = {
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actor_process_profile_definition g_profile_NPC_ASH = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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