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https://github.com/TwilitRealm/dusklight
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Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
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@@ -148,7 +148,7 @@ int daNpc_ZelR_c::create() {
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mAcch.Set(¤t.pos, &old.pos, this, 1, &mAcchCir, &speed, ¤t.angle, &shape_angle);
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundH = mAcch.m_ground_h;
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mGroundH = mAcch.GetGroundH();
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setEnvTevColor();
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setRoomNo();
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@@ -603,7 +603,7 @@ static actor_method_class daNpc_ZelR_MethodTable = {
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(process_method_func)daNpc_ZelR_Draw,
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};
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extern actor_process_profile_definition g_profile_NPC_ZELR = {
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actor_process_profile_definition g_profile_NPC_ZELR = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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