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https://github.com/TwilitRealm/dusklight
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Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
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@@ -52,7 +52,7 @@ static void action(obj_lbox_class* i_this) {
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i_this->speed.y -= 0.1f;
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}
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i_this->current.pos.y += i_this->speed.y;
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if (i_this->mObjAcch.m_flags & 0x20) {
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if (i_this->mObjAcch.ChkGroundHit()) {
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dComIfGp_getVibration().StartShock(5, 15, cXyz(0.0f, 1.0f, 0.0f));
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fopAcM_seStart(i_this, Z2SE_EN_FM_FOOTNOTE, 0);
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i_this->field_0x57a = 2;
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@@ -195,7 +195,7 @@ static actor_method_class l_daObj_Lbox_Method = {
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(process_method_func)daObj_Lbox_Execute, (process_method_func)daObj_Lbox_IsDelete,
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(process_method_func)daObj_Lbox_Draw};
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extern actor_process_profile_definition g_profile_OBJ_LBOX = {
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actor_process_profile_definition g_profile_OBJ_LBOX = {
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fpcLy_CURRENT_e,
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3,
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fpcPi_CURRENT_e,
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