diff --git a/src/d/actor/d_a_e_rd.cpp b/src/d/actor/d_a_e_rd.cpp index e540e7dccd..460bc9dd26 100644 --- a/src/d/actor/d_a_e_rd.cpp +++ b/src/d/actor/d_a_e_rd.cpp @@ -7053,6 +7053,12 @@ static int daE_RD_IsDelete(e_rd_class*) { } static int daE_RD_Delete(e_rd_class* i_this) { +#if TARGET_PC + if (boss == i_this) { + boss = NULL; + } +#endif + fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAcM_RegisterDeleteID(i_this, "E_RD"); diff --git a/src/dusk/ui/preset.cpp b/src/dusk/ui/preset.cpp index 1f96cc0593..7bea7f8bf6 100644 --- a/src/dusk/ui/preset.cpp +++ b/src/dusk/ui/preset.cpp @@ -83,7 +83,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") { "Enhancements disabled to match the GameCube version. " "Good for speedrunning or simple nostalgia!", applyPresetClassic}, - {"Dusk", + {"Dusklight", "Graphics & quality of life tweaks, including some from the Wii U version. " "Our recommended way to play!", applyPresetDusk},