diff --git a/src/d/actor/d_a_npc_bouS.cpp b/src/d/actor/d_a_npc_bouS.cpp index 66a1cf02bc..1387a58ac3 100644 --- a/src/d/actor/d_a_npc_bouS.cpp +++ b/src/d/actor/d_a_npc_bouS.cpp @@ -1034,8 +1034,9 @@ bool daNpcBouS_c::wait(void* param_1) { mTurnMode = 0; } } - - if (!checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) { + + // In randomizer, we don't want bo to try and talk to us once the chest has been opened. + if (IF_DUSK(!randomizer_IsActive() &&) !checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) { mForcibleTalk = 1; }