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f_pc_layer (#16)
* f_op_actor_tag OK * f_pc_layer_tag OK * f_pc_layer_iter * forgot a return * identation and extern var name comments * fix struct member name Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -3,16 +3,13 @@
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#include "f/f_pc/f_pc_base.h"
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#include "f/f_pc/f_pc_line_iter.h"
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#include "f/f_pc/f_pc_layer_tag.h"
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#include "f/f_pc/f_pc_layer_iter.h"
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#include "f/f_pc/f_pc_layer.h"
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#include "f/f_pc/f_pc_node.h"
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#include "f/f_pc/f_pc_searcher.h"
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extern "C" {
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extern int fpcLyTg_ToQueue(layer_management_tag_class *pTag, u32 layerID, u16 listID, u16 listPrio);
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extern int fpcLyTg_QueueTo(layer_management_tag_class *pTag);
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extern int fpcLyIt_OnlyHere(layer_class *pLayer, cNdIt_MethodFunc pFunc, void *pUserData);
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extern void * fpcLyIt_AllJudge(void *pFunc, void *pUserData);
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extern int fpcPause_IsEnable(base_process_class *pProc, int);
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// g_fpcNd_type
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@@ -20,7 +17,7 @@ extern int lbl_80450D40;
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base_process_class * fpcEx_Search(void *pFunc, void *pUserData)
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{
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return (base_process_class *) fpcLyIt_AllJudge(pFunc, pUserData);
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return (base_process_class *) fpcLyIt_AllJudge((cNdIt_MethodFunc) pFunc, pUserData);
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}
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base_process_class * fpcEx_SearchByID(u32 id)
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