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https://github.com/TwilitRealm/dusklight
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move d_a_itembase_static / d_a_item_static / Z2StatusMgr (#123)
* move d_a_itembase_static * move d_a_item_static * moved Z2StatusMgr * clang * fixes * clang? * move d_save * move d_meter2_info * some d_meter2_info fixes * move most d_a_player * move d_bg_s stuff * move c_cc_s stuff * move d_cc stuff * move d_attention / d_event / d_stage
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@@ -29,12 +29,6 @@ struct J3DModelData {};
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struct J3DMaterialTable {};
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struct J3DFrameCtrl {
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/* 803283FC */ void init(s16);
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/* 8032842C */ void checkPass(f32);
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/* 803289CC */ void update();
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};
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struct J3DAnmVtxColorKey {
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/* 8032A4E0 */ J3DAnmVtxColorKey();
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/* 8032A53C */ void getColor(u8, u16, _GXColor*) const;
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@@ -255,6 +249,18 @@ SECTION_SDATA2 static u8 lit_853[4] = {
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};
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/* 803283FC-8032842C 322D3C 0030+00 0/0 25/25 285/285 .text init__12J3DFrameCtrlFs */
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// zero-initialized literal
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#ifdef NONMATCHING
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void J3DFrameCtrl::init(s16 pEnd) {
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mAttribute = 2;
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mState = false;
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mStart = 0;
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mEnd = pEnd;
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mLoop = 0;
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mRate = 1.0f;
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mFrame = 0.0f;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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@@ -263,6 +269,7 @@ asm void J3DFrameCtrl::init(s16 param_0) {
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#include "asm/JSystem/J3DGraphAnimator/J3DAnimation/init__12J3DFrameCtrlFs.s"
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}
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#pragma pop
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#endif
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/* ############################################################################################## */
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/* 80456438-80456440 004A38 0004+04 2/2 0/0 0/0 .sdata2 @973 */
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