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https://github.com/TwilitRealm/dusklight
synced 2026-07-02 18:46:00 -04:00
More debug fixes for 99% TUs (#3122)
* d_a_e_hp debug code 100% * d_a_npc_chin debug improvements * d_a_npc_du debug code 100% * d_a_npc_cdn3 debug code 100% * d_a_e_rdy GCN symbol fixes * d_a_kago debug code 100% * d_a_e_oc debug code 100% * d_a_e_yr debug code almost matching * d_a_e_bg debug code 100% * d_a_ykgr debug code 100% * d_a_tag_hjump debug data fixes * d_a_tag_attack_item debug data fixes * d_a_e_df debug code 100% * d_a_e_sh debug code 100% * d_a_L7op_demo_dr debug code 100% * d_a_L7low_dr debug code 100% * d_a_e_sm2 debug code 100% * d_a_movie_player debug code 100% * d_a_e_st debug code 100% * d_a_npc_aru debug code 100% * d_a_e_yg debug code 100% * d_a_door_spiral debug code 100% * d_a_bg debug code 100% (still has .data issues) * d_a_e_dn debug code 100% * d_a_tag_attention debug code 100% * d_a_e_bd debug code 100% * d_a_tag_camera debug .rodata fix * d_a_obj_movebox debug code 100% (array dtors are mismapped) * d_a_mg_rod debug improvements * d_a_e_rd debug symbol fixes
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@@ -3790,6 +3790,7 @@ static void* s_adel_sub(void* i_proc, void* i_this) {
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return NULL;
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}
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// DEBUG NONMATCHING: regalloc hell
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static void demo_camera(e_rdy_class* i_this) {
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fopAc_ac_c* a_this = &i_this->actor;
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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@@ -4238,7 +4239,7 @@ static void demo_camera(e_rdy_class* i_this) {
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}
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if (cVar12 != 0) {
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fopAc_ac_c* a_arr = (fopAc_ac_c*) fopAcM_SearchByName(fpcNm_E_ARROW_e);
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fopAc_ac_c* a_arr = (fopAc_ac_c*)fopAcM_SearchByName(fpcNm_E_ARROW_e);
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if (a_arr != NULL) {
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e_arrow_class* arrow = (e_arrow_class*) a_arr;
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if (cVar12 == 3) {
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@@ -4285,7 +4286,7 @@ static void demo_camera(e_rdy_class* i_this) {
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vec2.set(-93666.0f, -5951.0f, 39000.0f);
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player->setPlayerPosAndAngle(&vec2, 0, 0);
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fpcM_Search(s_adel_sub, i_this);
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#if VERSION != VERSION_SHIELD_DEBUG
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#if PLATFORM_GCN
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i_this->mMode = 2;
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anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
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#endif
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