Allow Gamemodes to interrupt flow on file creation

This commit is contained in:
jdflyer
2026-08-07 18:46:52 -07:00
parent ce6850acd3
commit 8be95d3aa3
6 changed files with 115 additions and 12 deletions
+9
View File
@@ -420,6 +420,14 @@ public:
bool pointerMenuSelect();
bool pointerCopyDataToSelect();
bool pointerYesNoSelect(bool errorSelect);
void backToDataSelectMove() {
headerTxtSet(0x43, 1, 0);
fileRecScaleAnmInitSet2(0.0f, 1.0f);
nameMoveAnmInitSet(0xd29, 0xd1f);
modoruTxtDispAnmInit(0);
mDataSelProc = DATASELPROC_NAME_TO_DATA_SELECT_MOVE;
mGamemodeSaveStartBuildUi = true;
}
#endif
void _draw();
void errorMoveAnmInitSet(int, int);
@@ -733,6 +741,7 @@ public:
#endif
#ifdef TARGET_PC
dDlst_FileSelFade_c mFadeDlst;
bool mGamemodeSaveStartBuildUi = true;
#endif
#if PLATFORM_WII || PLATFORM_SHIELD