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https://github.com/TwilitRealm/dusklight
synced 2026-07-09 04:30:49 -04:00
frame interp simplify
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@@ -28,13 +28,11 @@ bool is_enabled();
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void set_ui_tick_pending(bool value);
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bool get_ui_tick_pending();
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void open_child(const void* key, int32_t id);
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void close_child();
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void record_camera(::camera_process_class* cam, int camera_id);
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void record_final_mtx_raw(const Mtx* dest, const Mtx src);
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void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
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void record_final_mtx(Mtx m, const void *key);
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void record_final_mtx(Mtx m);
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bool lookup_replacement(const void* source, Mtx out);
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bool lookup_replacement(const void* key, Mtx out);
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bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
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typedef void (*InterpolationCallBack)(void* pUserWork);
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@@ -54,7 +52,6 @@ struct PresentationCameraScope {
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PresentationCameraScope& operator=(PresentationCameraScope&&) = delete;
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};
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uint64_t alloc_simple_shadow_pair_base();
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} // namespace frame_interp
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} // namespace dusk
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#endif
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