tbox/camera/d_bg_w_kcol work and cleanup (#2262)

* some camera/tbox cleanup

* d_bg_w_kcol work

* make item name enum better
This commit is contained in:
TakaRikka
2024-12-10 08:46:19 -08:00
committed by GitHub
parent 3fa6b50e6a
commit 8d73439554
100 changed files with 4161 additions and 3958 deletions
+45 -45
View File
@@ -364,7 +364,7 @@ void dMenu_Collect2D_c::screenSet() {
field_0x22d[0][2] = 0;
field_0x22d[1][2] = 0;
field_0x22d[2][2] = 0;
if (dComIfGs_getSelectEquipClothes() == WEAR_CASUAL) {
if (dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_WEAR_CASUAL) {
field_0x22d[3][2] = 0;
field_0x22d[4][2] = 0;
field_0x22d[5][2] = 0;
@@ -375,7 +375,7 @@ void dMenu_Collect2D_c::screenSet() {
}
field_0x22d[6][2] = 0;
field_0x22d[0][3] = 1;
if (checkItemGet(BOW, 1)) {
if (checkItemGet(fpcNm_ITEM_BOW, 1)) {
field_0x22d[1][3] = 1;
} else {
field_0x22d[1][3] = 0;
@@ -389,7 +389,7 @@ void dMenu_Collect2D_c::screenSet() {
field_0x22d[4][3] = 0;
field_0x22d[5][3] = 0;
field_0x22d[6][3] = 0;
if (dComIfGs_getCollectSmell() != NO_ITEM) {
if (dComIfGs_getCollectSmell() != fpcNm_ITEM_NONE) {
field_0x22d[0][4] = 1;
} else {
field_0x22d[0][4] = 0;
@@ -986,39 +986,39 @@ void dMenu_Collect2D_c::cursorPosSet() {
void dMenu_Collect2D_c::changeSword() {
switch (mCursorX) {
case 3:
if (dComIfGs_isItemFirstBit(SWORD)) {
if (dComIfGs_getSelectEquipSword() != SWORD) {
dMeter2Info_setSword(SWORD, false);
if (dComIfGs_isItemFirstBit(fpcNm_ITEM_SWORD)) {
if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_SWORD) {
dMeter2Info_setSword(fpcNm_ITEM_SWORD, false);
setEquipItemFrameColorSword(0);
mDoAud_seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0);
dMeter2Info_set2DVibration();
}
} else if (dComIfGs_getSelectEquipSword() != WOOD_STICK) {
dMeter2Info_setSword(WOOD_STICK, false);
} else if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_WOOD_STICK) {
dMeter2Info_setSword(fpcNm_ITEM_WOOD_STICK, false);
setEquipItemFrameColorSword(0);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
dMeter2Info_set2DVibration();
}
break;
case 4:
if (dComIfGs_isItemFirstBit(LIGHT_SWORD)) {
if (dComIfGs_getSelectEquipSword() != LIGHT_SWORD) {
dMeter2Info_setSword(LIGHT_SWORD, false);
if (dComIfGs_isItemFirstBit(fpcNm_ITEM_LIGHT_SWORD)) {
if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_LIGHT_SWORD) {
dMeter2Info_setSword(fpcNm_ITEM_LIGHT_SWORD, false);
setEquipItemFrameColorSword(1);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f,
0);
dMeter2Info_set2DVibration();
}
} else if (dComIfGs_getSelectEquipSword() != MASTER_SWORD) {
dMeter2Info_setSword(MASTER_SWORD, false);
} else if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_MASTER_SWORD) {
dMeter2Info_setSword(fpcNm_ITEM_MASTER_SWORD, false);
setEquipItemFrameColorSword(1);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
dMeter2Info_set2DVibration();
}
break;
case 5:
if (dComIfGs_getSelectEquipSword() != LIGHT_SWORD) {
dMeter2Info_setSword(LIGHT_SWORD, false);
if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_LIGHT_SWORD) {
dMeter2Info_setSword(fpcNm_ITEM_LIGHT_SWORD, false);
setEquipItemFrameColorSword(2);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
dMeter2Info_set2DVibration();
@@ -1032,18 +1032,18 @@ void dMenu_Collect2D_c::changeSword() {
void dMenu_Collect2D_c::changeShield() {
switch (mCursorX) {
case 3:
if (dComIfGs_isItemFirstBit(SHIELD)) {
if (dComIfGs_getSelectEquipShield() != SHIELD) {
dMeter2Info_setShield(SHIELD, false);
if (dComIfGs_isItemFirstBit(fpcNm_ITEM_SHIELD)) {
if (dComIfGs_getSelectEquipShield() != fpcNm_ITEM_SHIELD) {
dMeter2Info_setShield(fpcNm_ITEM_SHIELD, false);
setEquipItemFrameColorShield(0);
daAlink_getAlinkActorClass()->setShieldChange();
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f,
0);
dMeter2Info_set2DVibration();
}
} else if (dComIfGs_isItemFirstBit(WOOD_SHIELD)) {
if (dComIfGs_getSelectEquipShield() != WOOD_SHIELD) {
dMeter2Info_setShield(WOOD_SHIELD, false);
} else if (dComIfGs_isItemFirstBit(fpcNm_ITEM_WOOD_SHIELD)) {
if (dComIfGs_getSelectEquipShield() != fpcNm_ITEM_WOOD_SHIELD) {
dMeter2Info_setShield(fpcNm_ITEM_WOOD_SHIELD, false);
setEquipItemFrameColorShield(0);
daAlink_getAlinkActorClass()->setShieldChange();
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f,
@@ -1053,8 +1053,8 @@ void dMenu_Collect2D_c::changeShield() {
}
break;
case 4:
if (dComIfGs_getSelectEquipShield() != HYLIA_SHIELD) {
dMeter2Info_setShield(HYLIA_SHIELD, false);
if (dComIfGs_getSelectEquipShield() != fpcNm_ITEM_HYLIA_SHIELD) {
dMeter2Info_setShield(fpcNm_ITEM_HYLIA_SHIELD, false);
setEquipItemFrameColorShield(1);
daAlink_getAlinkActorClass()->setShieldChange();
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
@@ -1069,8 +1069,8 @@ void dMenu_Collect2D_c::changeShield() {
void dMenu_Collect2D_c::changeClothe() {
switch (mCursorX) {
case 3:
if (dComIfGs_getSelectEquipClothes() != WEAR_KOKIRI) {
dMeter2Info_setCloth(WEAR_KOKIRI, false);
if (dComIfGs_getSelectEquipClothes() != fpcNm_ITEM_WEAR_KOKIRI) {
dMeter2Info_setCloth(fpcNm_ITEM_WEAR_KOKIRI, false);
setEquipItemFrameColorClothes(0);
daPy_getPlayerActorClass()->setClothesChange(0);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
@@ -1078,8 +1078,8 @@ void dMenu_Collect2D_c::changeClothe() {
}
break;
case 4:
if (dComIfGs_getSelectEquipClothes() != WEAR_ZORA) {
dMeter2Info_setCloth(WEAR_ZORA, false);
if (dComIfGs_getSelectEquipClothes() != fpcNm_ITEM_WEAR_ZORA) {
dMeter2Info_setCloth(fpcNm_ITEM_WEAR_ZORA, false);
setEquipItemFrameColorClothes(1);
daPy_getPlayerActorClass()->setClothesChange(0);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
@@ -1087,8 +1087,8 @@ void dMenu_Collect2D_c::changeClothe() {
}
break;
case 5:
if (dComIfGs_getSelectEquipClothes() != ARMOR) {
dMeter2Info_setCloth(ARMOR, false);
if (dComIfGs_getSelectEquipClothes() != fpcNm_ITEM_ARMOR) {
dMeter2Info_setCloth(fpcNm_ITEM_ARMOR, false);
setEquipItemFrameColorClothes(2);
daPy_getPlayerActorClass()->setClothesChange(0);
Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
@@ -1153,19 +1153,19 @@ void dMenu_Collect2D_c::setSmellType() {
};
s32 smellType = -1;
switch (dComIfGs_getCollectSmell()) {
case SMELL_YELIA_POUCH:
case fpcNm_ITEM_SMELL_YELIA_POUCH:
smellType = 3;
break;
case SMELL_POH:
case fpcNm_ITEM_SMELL_POH:
smellType = 4;
break;
case SMELL_FISH:
case fpcNm_ITEM_SMELL_FISH:
smellType = 2;
break;
case SMELL_CHILDREN:
case fpcNm_ITEM_SMELL_CHILDREN:
smellType = 1;
break;
case SMELL_MEDICINE:
case fpcNm_ITEM_SMELL_MEDICINE:
smellType = 0;
break;
}
@@ -1248,20 +1248,20 @@ void dMenu_Collect2D_c::setEquipItemFrameColorSword(int i_frame) {
mEquippedSword = dComIfGs_getSelectEquipSword();
switch (mEquippedSword) {
case SWORD:
case fpcNm_ITEM_SWORD:
i_frame = 0;
break;
case WOOD_STICK:
case fpcNm_ITEM_WOOD_STICK:
i_frame = 0;
break;
case MASTER_SWORD:
case fpcNm_ITEM_MASTER_SWORD:
i_frame = 1;
break;
case LIGHT_SWORD:
if (dComIfGs_isItemFirstBit(LIGHT_SWORD)) {
case fpcNm_ITEM_LIGHT_SWORD:
if (dComIfGs_isItemFirstBit(fpcNm_ITEM_LIGHT_SWORD)) {
i_frame = 1;
}
break;
@@ -1307,12 +1307,12 @@ void dMenu_Collect2D_c::setEquipItemFrameColorShield(int i_frame) {
mEquippedShield = dComIfGs_getSelectEquipShield();
switch (mEquippedShield) {
case SHIELD:
case WOOD_SHIELD:
case fpcNm_ITEM_SHIELD:
case fpcNm_ITEM_WOOD_SHIELD:
i_frame = 0;
break;
case HYLIA_SHIELD:
case fpcNm_ITEM_HYLIA_SHIELD:
i_frame = 1;
break;
}
@@ -1358,15 +1358,15 @@ void dMenu_Collect2D_c::setEquipItemFrameColorClothes(int i_frame) {
mEquippedClothes = dComIfGs_getSelectEquipClothes();
switch (mEquippedClothes) {
case WEAR_KOKIRI:
case fpcNm_ITEM_WEAR_KOKIRI:
i_frame = 0;
break;
case WEAR_ZORA:
case fpcNm_ITEM_WEAR_ZORA:
i_frame = 1;
break;
case ARMOR:
case fpcNm_ITEM_ARMOR:
i_frame = 2;
break;
}