mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 05:34:10 -04:00
update timer impl
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+15
-5
@@ -5,19 +5,20 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_s_name.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_meter2_info.h"
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#include "d/d_s_name.h"
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#include "dusk/imgui/ImGuiConsole.hpp"
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#include "dusk/memory.h"
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#include "dusk/settings.h"
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#include "f_op/f_op_overlap_mng.h"
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#include "f_op/f_op_scene_mng.h"
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#include "m_Do/m_Do_Reset.h"
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#include "m_Do/m_Do_graphic.h"
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#include "m_Do/m_Do_machine.h"
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#include "m_Do/m_Do_mtx.h"
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#include "m_Do/m_Do_main.h"
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#include "f_op/f_op_overlap_mng.h"
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#include "dusk/memory.h"
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#include "dusk/settings.h"
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#include "m_Do/m_Do_mtx.h"
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#if TARGET_PC
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#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
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@@ -412,6 +413,15 @@ void dScnName_c::changeGameScene() {
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dKy_clear_game_init();
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dComIfGs_resetDan();
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dComIfGs_setRestartRoomParam(0);
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#if TARGET_PC
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if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
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// start a new run on file load if a run isn't already in progress
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if (!dusk::g_imguiConsole.isSpeedrunStart()) {
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dusk::g_imguiConsole.startSpeedrun();
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}
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}
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#endif
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}
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}
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