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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -25,7 +25,6 @@ class CPaneMgrAlpha;
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*/
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class daTitle_c : public fopAc_ac_c {
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public:
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//daTitle_c() {}
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int CreateHeap();
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int create();
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static int createHeapCallBack(fopAc_ac_c*);
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@@ -47,6 +46,10 @@ public:
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int Draw();
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int Delete();
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#if VERSION == VERSION_SHIELD_DEBUG
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void KeyWaitPosMove();
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#endif
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ JKRHeap* mpHeap;
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@@ -60,11 +63,11 @@ private:
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/* 0x5E4 */ dDlst_daTitle_c mTitle;
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/* 0x5EC */ JUTFont* mpFont;
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/* 0x5F0 */ u8 field_0x5f0[8];
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/* 0x5F8 */ u8 field_0x5f8;
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/* 0x5F8 */ u8 mIsDispLogo;
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/* 0x5F9 */ u8 field_0x5f9;
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/* 0x5FA */ u8 field_0x5fa;
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/* 0x5FB */ u8 mProcID;
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/* 0x5FC */ u8 field_0x5fc;
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/* 0x5FC */ u8 mWaitTimer;
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/* 0x600 */ CPaneMgrAlpha* field_0x600;
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/* 0x604 */ u8 field_0x604;
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}; // Size: 0x608
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