d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+4 -4
View File
@@ -1195,8 +1195,8 @@ static void fish_set(b_bq_class* i_this) {
static void demo_camera(b_bq_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_class* camera0 = dComIfGp_getCamera(0);
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera0 = dComIfGp_getCamera(0);
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
fopAc_ac_c* tentacle = fopAcM_SearchByID(i_this->mTentacleIDs[i_this->field_0x123c]);
e_mb_class* monkeybomb = (e_mb_class*)fopAcM_SearchByID(i_this->mMonkeyBombID);
@@ -1420,8 +1420,8 @@ static void demo_camera(b_bq_class* i_this) {
daPy_getPlayerActorClass()->changeOriginalDemo();
i_this->mDemoCamEye = camera0->lookat.eye;
i_this->mDemoCamCenter = camera0->lookat.center;
i_this->mDemoCamEye = camera0->view.lookat.eye;
i_this->mDemoCamCenter = camera0->view.lookat.center;
dComIfGp_getEvent()->startCheckSkipEdge(a_this);
// fallthrough