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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -70,7 +70,7 @@ static int daB_DRE_Delete(daB_DRE_c* i_this) {
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}
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bool daB_DRE_c::CameraSet() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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dCamera_c* cam_body = dCam_getBody();
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if (!eventInfo.checkCommandDemoAccrpt()) {
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@@ -92,12 +92,12 @@ bool daB_DRE_c::CameraSet() {
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}
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void daB_DRE_c::SetStopingCam() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Set(mCamCenter, mCamEye, mCamFovy, 0);
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}
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void daB_DRE_c::SetStopCam(cXyz i_center, f32 param_1, f32 i_eyeY, s16 i_offsetAngle) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz eye_pos(0.0f, i_eyeY, param_1);
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mCamCenter.set(i_center.x, i_center.y, i_center.z);
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@@ -127,7 +127,7 @@ void daB_DRE_c::SetCMoveCam(cXyz i_target, f32 i_scale, f32 i_step) {
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void daB_DRE_c::SetEyeMoveCam(cXyz param_0, f32 param_1, f32 param_2, s16 i_offsetAngle,
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f32 i_step) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz offset(0.0f, param_2, param_1);
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cXyz target(0.0f, 0.0f, 0.0f);
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@@ -140,7 +140,7 @@ void daB_DRE_c::SetEyeMoveCam(cXyz param_0, f32 param_1, f32 param_2, s16 i_offs
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void daB_DRE_c::SetEyeMoveCam(cXyz param_0, f32 param_1, f32 param_2, s16 i_offsetAngle,
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f32 i_scale, f32 i_step) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz target(0.0f, param_2, param_1);
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cLib_offsetPos(&target, ¶m_0, i_offsetAngle, &target);
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@@ -151,7 +151,7 @@ void daB_DRE_c::SetEyeMoveCam(cXyz param_0, f32 param_1, f32 param_2, s16 i_offs
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}
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void daB_DRE_c::SetMoveCam(f32 i_scale, f32 i_step) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cLib_addCalcPos(&mCamCenter, mCamCenterTarget, i_scale, i_step, 0.0f);
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cLib_addCalcPos(&mCamEye, mCamEyeTarget, i_scale, i_step, 0.0f);
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@@ -160,7 +160,7 @@ void daB_DRE_c::SetMoveCam(f32 i_scale, f32 i_step) {
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}
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void daB_DRE_c::SetReleaseCam() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Reset(mCamCenter, mCamEye);
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camera->mCamera.Start();
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