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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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+10
-10
@@ -1116,7 +1116,7 @@ bool daB_DS_c::mCutTypeCheck() {
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}
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bool daB_DS_c::startDemoCheck() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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if (daPy_py_c::checkNowWolf()) {
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return false;
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@@ -1159,7 +1159,7 @@ bool daB_DS_c::doYoMessage() {
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}
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void daB_DS_c::executeOpeningDemo() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* pla = daPy_getPlayerActorClass();
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dBgS_GndChk gnd_chk;
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@@ -1856,7 +1856,7 @@ void daB_DS_c::damageSet() {
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}
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void daB_DS_c::damageHitCamera() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz offset, pos;
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mDoMtx_YrotS(*calc_mtx, field_0x7d0);
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@@ -1947,7 +1947,7 @@ void daB_DS_c::executeDamage() {
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static u16 eff_spHit_id[2] = {0x8BD9, 0x8BDA};
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static u16 eff_LastSmoke_id[4] = {0x8C25, 0x8C26, 0x8C27, 0x8C28};
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* pla = daPy_getPlayerActorClass();
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csXyz angle = shape_angle;
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cXyz sp1BC, sp1B0;
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@@ -2547,7 +2547,7 @@ void daB_DS_c::executeBreathSearch() {
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}
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void daB_DS_c::executeBattle2OpeningDemo() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* pla = daPy_getPlayerActorClass();
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cXyz vec, center, eye, unused;
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center.zero();
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@@ -2958,11 +2958,11 @@ void daB_DS_c::mSetFirstPos() {
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}
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bool daB_DS_c::mChkScreenIn() {
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camera_class* camera = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(0);
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cXyz vec1, vec2;
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vec2 = camera->lookat.eye - camera->lookat.center;
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vec1 = camera->lookat.eye - current.pos;
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vec2 = camera->view.lookat.eye - camera->view.lookat.center;
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vec1 = camera->view.lookat.eye - current.pos;
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return abs((s16)(vec1.atan2sX_Z() - vec2.atan2sX_Z())) < 0x3000;
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}
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@@ -3253,7 +3253,7 @@ void daB_DS_c::executeBattle2Tired() {
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}
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void daB_DS_c::executeBattle2Damage() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* pla = daPy_getPlayerActorClass();
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JPABaseEmitter* emitter;
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@@ -3633,7 +3633,7 @@ void daB_DS_c::executeBattle2Dead() {
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};
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static u16 eff_Demo_sasi_id[2] = {0x8BF8, 0x8BF9};
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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csXyz particle_angle = shape_angle;
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cXyz mae, ato;
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cXyz particle_scale(1.5f, 1.5f, 1.5f);
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