d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+3 -3
View File
@@ -2489,7 +2489,7 @@ void daB_MGN_c::executeFall() {
void daB_MGN_c::demo_skip(int param_1) {
UNUSED(param_1);
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* player = daPy_getPlayerActorClass();
mBlurRate = 0.0f;
@@ -2529,7 +2529,7 @@ int daB_MGN_c::DemoSkipCallBack(void* i_this, int param_1) {
}
void daB_MGN_c::executeOpening() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* player = daPy_getPlayerActorClass();
J3DModelData* modelData = mpMgnModelMorf->getModel()->getModelData();
@@ -2821,7 +2821,7 @@ void daB_MGN_c::executeOpening() {
}
void daB_MGN_c::executeDeath() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz sp60;
cXyz sp54;