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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -286,7 +286,7 @@ static int daB_OB_Draw(b_ob_class* i_this) {
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for (int i = 0; i < 19; i++) {
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if (!i_this->mBodyParts[i].mHide) {
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if ((i_this->mBodyParts[i].mPos - camera->lookat.eye).abs() >
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if ((i_this->mBodyParts[i].mPos - camera->view.lookat.eye).abs() >
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i_this->mBodyParts[i].mSize * (JREG_F(17) + 500.0f))
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{
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g_env_light.setLightTevColorType_MAJI(i_this->mBodyParts[i].mpMorf->getModel(),
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@@ -1946,7 +1946,7 @@ static void fish_move(b_ob_class* i_this) {
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a_this->attention_info.position.y += 50.0f;
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if (i_this->mDemoAction == 21 || i_this->mDemoAction == 22) {
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sp84 = dComIfGp_getCamera(0)->lookat.eye - sp90;
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sp84 = dComIfGp_getCamera(0)->view.lookat.eye - sp90;
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} else {
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sp84 = player->eyePos - sp90;
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}
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@@ -1996,8 +1996,8 @@ static void* s_hasidel_sub(void* i_this, void* i_data) {
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static void demo_camera(b_ob_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera0 = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera0 = dComIfGp_getCamera(0);
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cXyz sp58;
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cXyz sp64;
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@@ -2027,8 +2027,8 @@ static void demo_camera(b_ob_class* i_this) {
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daPy_getPlayerActorClass()->changeOriginalDemo();
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daPy_getPlayerActorClass()->changeDemoMode(46, 0, 0, 0);
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i_this->mDemoCamEye = camera0->lookat.eye;
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i_this->mDemoCamCenter = camera0->lookat.center;
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i_this->mDemoCamEye = camera0->view.lookat.eye;
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i_this->mDemoCamCenter = camera0->view.lookat.center;
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sp58 = i_this->mDemoCamEye - tentacle->current.pos;
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i_this->field_0x5ce0 = cM_atan2s(sp58.x, sp58.z);
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