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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1631,7 +1631,7 @@ static void* s_obj_sub(void* i_actor, void* i_data) {
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}
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void daB_TN_c::demo_skip(int param_1) {
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camera_class* cameraClass = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* cameraClass = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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if (param_1 == 0) {
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@@ -1675,7 +1675,7 @@ int daB_TN_c::DemoSkipCallBack(void* i_this, int param_1) {
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void daB_TN_c::executeRoomDemo() {
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daPy_py_c* player = daPy_getPlayerActorClass();
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz sp24 = player->current.pos;
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cXyz sp30;
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@@ -1825,7 +1825,7 @@ void daB_TN_c::executeRoomDemo() {
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void daB_TN_c::executeOpening() {
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cXyz sp7c, sp34;
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daPy_py_c* player = daPy_getPlayerActorClass();
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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fopAcM_searchPlayerDistance(this);
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@@ -2678,7 +2678,7 @@ void daB_TN_c::executeDamageH() {
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void daB_TN_c::executeChangeDemo() {
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cXyz sp28, sp34, sp40;
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daPy_py_c* player = daPy_getPlayerActorClass();
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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switch (mActionMode2) {
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case ACTION2_0_e:
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@@ -4178,7 +4178,7 @@ void daB_TN_c::executeYoroke() {
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void daB_TN_c::executeEnding() {
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daPy_py_c* player = daPy_getPlayerActorClass();
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz sp1c, sp28;
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switch (mActionMode2) {
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