d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+5 -5
View File
@@ -1631,7 +1631,7 @@ static void* s_obj_sub(void* i_actor, void* i_data) {
}
void daB_TN_c::demo_skip(int param_1) {
camera_class* cameraClass = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* cameraClass = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* player = daPy_getPlayerActorClass();
if (param_1 == 0) {
@@ -1675,7 +1675,7 @@ int daB_TN_c::DemoSkipCallBack(void* i_this, int param_1) {
void daB_TN_c::executeRoomDemo() {
daPy_py_c* player = daPy_getPlayerActorClass();
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz sp24 = player->current.pos;
cXyz sp30;
@@ -1825,7 +1825,7 @@ void daB_TN_c::executeRoomDemo() {
void daB_TN_c::executeOpening() {
cXyz sp7c, sp34;
daPy_py_c* player = daPy_getPlayerActorClass();
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
fopAcM_searchPlayerDistance(this);
@@ -2678,7 +2678,7 @@ void daB_TN_c::executeDamageH() {
void daB_TN_c::executeChangeDemo() {
cXyz sp28, sp34, sp40;
daPy_py_c* player = daPy_getPlayerActorClass();
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
switch (mActionMode2) {
case ACTION2_0_e:
@@ -4178,7 +4178,7 @@ void daB_TN_c::executeYoroke() {
void daB_TN_c::executeEnding() {
daPy_py_c* player = daPy_getPlayerActorClass();
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz sp1c, sp28;
switch (mActionMode2) {