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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -799,7 +799,7 @@ void daCstatue_c::setDemo() {
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cXyz eyePos;
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cXyz centerPos;
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if (eventInfo.checkCommandDemoAccrpt()) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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fopAcM_onSwitch(this, mParam1);
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if (mDemoMode == daCstatue_DemoMode_0) {
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camera->mCamera.Stop();
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