d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+3 -3
View File
@@ -90,7 +90,7 @@ void daE_DF_c::SetAnm(int i_index, int i_attr, f32 i_morf, f32 i_rate) {
}
void daE_DF_c::CameraSet(f32 i_posz) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz center = current.pos;
center.y += 100.0f;
@@ -121,7 +121,7 @@ void daE_DF_c::CameraSet(f32 i_posz) {
}
bool daE_DF_c::DemoStart() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
dCamera_c* body = dCam_getBody();
if (eventInfo.checkCommandDemoAccrpt() == 0) {
@@ -140,7 +140,7 @@ bool daE_DF_c::DemoStart() {
}
void daE_DF_c::SetReleaseCam() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera->mCamera.Reset(mCenterPos, mEyePos);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);