d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+2 -2
View File
@@ -1417,7 +1417,7 @@ void daE_DT_c::executeBombDamage() {
void daE_DT_c::executeDeath() {
cXyz player_pos(0.0f, 0.0f, 450.0f);
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz offset, disappear_pos;
daPy_py_c* player = daPy_getPlayerActorClass();
@@ -1941,7 +1941,7 @@ void daE_DT_c::calcCamera() {
dBgS_LinChk lin_chk;
cXyz start, end, offset_pos, offset;
cXyz player_pos = daPy_getPlayerActorClass()->current.pos;
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz cam_center, vec, cam_eye;
s16 angle;