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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1417,7 +1417,7 @@ void daE_DT_c::executeBombDamage() {
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void daE_DT_c::executeDeath() {
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cXyz player_pos(0.0f, 0.0f, 450.0f);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz offset, disappear_pos;
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daPy_py_c* player = daPy_getPlayerActorClass();
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@@ -1941,7 +1941,7 @@ void daE_DT_c::calcCamera() {
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dBgS_LinChk lin_chk;
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cXyz start, end, offset_pos, offset;
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cXyz player_pos = daPy_getPlayerActorClass()->current.pos;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz cam_center, vec, cam_eye;
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s16 angle;
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