d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+4 -4
View File
@@ -1152,8 +1152,8 @@ static int demo_stop;
static void demo_camera(e_fm_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_class* camera0 = dComIfGp_getCamera(0);
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera0 = dComIfGp_getCamera(0);
cXyz spEC;
cXyz spE0;
@@ -1280,8 +1280,8 @@ static void demo_camera(e_fm_class* i_this) {
daPy_getPlayerActorClass()->changeOriginalDemo();
i_this->mDemoCamFovy = 50.0f;
i_this->mDemoCamEye = camera0->lookat.eye;
i_this->mDemoCamCenter = camera0->lookat.center;
i_this->mDemoCamEye = camera0->view.lookat.eye;
i_this->mDemoCamCenter = camera0->view.lookat.center;
i_this->field_0x778 = 0.0f;
camera->mCamera.SetTrimSize(3);
dComIfGp_getEvent()->startCheckSkipEdge(actor);