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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1152,8 +1152,8 @@ static int demo_stop;
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static void demo_camera(e_fm_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera0 = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera0 = dComIfGp_getCamera(0);
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cXyz spEC;
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cXyz spE0;
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@@ -1280,8 +1280,8 @@ static void demo_camera(e_fm_class* i_this) {
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daPy_getPlayerActorClass()->changeOriginalDemo();
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i_this->mDemoCamFovy = 50.0f;
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i_this->mDemoCamEye = camera0->lookat.eye;
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i_this->mDemoCamCenter = camera0->lookat.center;
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i_this->mDemoCamEye = camera0->view.lookat.eye;
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i_this->mDemoCamCenter = camera0->view.lookat.center;
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i_this->field_0x778 = 0.0f;
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camera->mCamera.SetTrimSize(3);
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dComIfGp_getEvent()->startCheckSkipEdge(actor);
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