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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1105,8 +1105,8 @@ static void cam_3d_morf(e_gb_class* i_this, f32 param_2) {
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static void demo_camera(e_gb_class* i_this) {
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fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera2 = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera2 = dComIfGp_getCamera(0);
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fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
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cXyz work, pos, sp34, sp40;
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