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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -488,7 +488,7 @@ void daE_GE_c::executeAttack() {
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mDoMtx_stack_c::copy(daPy_getLinkPlayerActorClass()->getModelJointMtx(0));
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mDoMtx_stack_c::multVecZero(&position);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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s16 distAngleS =
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cLib_distanceAngleS(fopCamM_GetAngleY(camera), fopAcM_searchPlayerAngleY(this));
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