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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -816,7 +816,7 @@ void daE_GI_c::action() {
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if (attention_info.flags & fopAc_AttnFlag_BATTLE_e) {
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dBgS_LinChk linecheck;
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linecheck.Set(&dComIfGp_getCamera(0)->lookat.eye, &attention_info.position, this);
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linecheck.Set(&dComIfGp_getCamera(0)->view.lookat.eye, &attention_info.position, this);
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if (dComIfG_Bgsp().LineCross(&linecheck)) {
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attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
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}
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