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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -822,8 +822,8 @@ static BOOL ball_bg_check(e_hzelda_class* i_this) {
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static void demo_camera(e_hzelda_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* unused = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* unused = dComIfGp_getCamera(0);
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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cXyz offset;
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