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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1944,7 +1944,7 @@ void daE_OC_c::executeDemoMaster() {
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cXyz my_vec_1(16200.0f, 2850.0f, 7000.0f);
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my_vec_1 += my_vec_0;
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mPrevShapeAngle = shape_angle.y;
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camera_class* p_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* p_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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switch (mOcState) {
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case 0:
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mHide = false;
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@@ -2585,7 +2585,7 @@ int daE_OC_c::execute() {
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if (field_0x6c8) {
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--field_0x6c8;
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if (field_0x6c8 == 0) {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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mPlayerPos = daPy_getPlayerActorClass()->current.pos;
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mPlayerPos.y += 500.0f;
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field_0x704 = 55.0f;
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