d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+2 -2
View File
@@ -1944,7 +1944,7 @@ void daE_OC_c::executeDemoMaster() {
cXyz my_vec_1(16200.0f, 2850.0f, 7000.0f);
my_vec_1 += my_vec_0;
mPrevShapeAngle = shape_angle.y;
camera_class* p_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* p_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
switch (mOcState) {
case 0:
mHide = false;
@@ -2585,7 +2585,7 @@ int daE_OC_c::execute() {
if (field_0x6c8) {
--field_0x6c8;
if (field_0x6c8 == 0) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
mPlayerPos = daPy_getPlayerActorClass()->current.pos;
mPlayerPos.y += 500.0f;
field_0x704 = 55.0f;