d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+3 -3
View File
@@ -84,13 +84,13 @@ static BOOL other_bg_check(daE_PH_c* i_this, fopAc_ac_c* i_other) {
}
void daE_PH_c::SetStopingCam() {
camera_class* camera_p = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera_p = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_p->mCamera.Set(mCamCenter, mCamEye, mCamFovY, 0);
}
void daE_PH_c::SetStopCam(cXyz i_center, f32 i_offsetZ, f32 i_offsetY, s16 i_offsetAngle) {
camera_class* camera_p = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera_p = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz offset(0.0f, i_offsetY, i_offsetZ);
cXyz eye_offset(0.0f, 0.0f, 0.0f);
@@ -110,7 +110,7 @@ void daE_PH_c::SetCMoveCam(cXyz i_target, f32 i_scale, f32 i_maxStep) {
}
void daE_PH_c::SetReleaseCam() {
camera_class* camera_p = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera_p = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_p->mCamera.Reset(mCamCenter, mCamEye);
camera_p->mCamera.Start();