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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -454,8 +454,8 @@ void daE_PZ_c::executeOpeningDemo() {
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cXyz(15.0f, 285.0f, -760.0f),
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};
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera0 = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera0 = dComIfGp_getCamera(0);
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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cXyz sp120;
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@@ -479,8 +479,8 @@ void daE_PZ_c::executeOpeningDemo() {
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if (!eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(this, 2, 0xFFFF, 0);
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eventInfo.onCondition(2);
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mDemoCameraEye = camera0->lookat.eye;
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mDemoCameraCenter = camera0->lookat.center;
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mDemoCameraEye = camera0->view.lookat.eye;
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mDemoCameraCenter = camera0->view.lookat.center;
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break;
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}
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@@ -1550,8 +1550,8 @@ void daE_PZ_c::executeDamage() {
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}
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void daE_PZ_c::executeDead() {
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camera_class* sp1C = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* sp18 = dComIfGp_getCamera(0);
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camera_process_class* sp1C = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* sp18 = dComIfGp_getCamera(0);
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fopAc_ac_c* sp14 = dComIfGp_getPlayer(0);
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cXyz sp68;
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cXyz sp5C;
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@@ -1577,8 +1577,8 @@ void daE_PZ_c::executeDead() {
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if (!eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(this, 2, 0xFFFF, 0);
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eventInfo.onCondition(2);
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mDemoCameraEye = sp18->lookat.eye;
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mDemoCameraCenter = sp18->lookat.center;
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mDemoCameraEye = sp18->view.lookat.eye;
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mDemoCameraCenter = sp18->view.lookat.center;
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speedF = 0.0f;
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mCylCollider.ClrTgHit();
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