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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -3793,8 +3793,8 @@ static void* s_adel_sub(void* i_proc, void* i_this) {
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static void demo_camera(e_rdy_class* i_this) {
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fopAc_ac_c* a_this = &i_this->actor;
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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camera_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(0);
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camera_process_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(0);
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cXyz vec1, vec2, vec3, vec4, vec5;
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u8 unused_u8 = 1;
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(void) unused_u8;
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@@ -3817,8 +3817,8 @@ static void demo_camera(e_rdy_class* i_this) {
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player_camera->mCamera.SetTrimSize(3);
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daPy_getPlayerActorClass()->changeOriginalDemo();
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daPy_getPlayerActorClass()->changeDemoMode(0x38, 0, 0, 0);
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i_this->mCamEye = camera->lookat.eye;
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i_this->mCamCenter = camera->lookat.center;
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i_this->mCamEye = camera->view.lookat.eye;
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i_this->mCamCenter = camera->view.lookat.center;
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s16 sang_y_diff = a_karg->shape_angle.y - player->shape_angle.y;
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if (sang_y_diff > 0) {
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i_this->field_0x13d4 = -0x4000;
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@@ -4504,7 +4504,7 @@ static int daE_RDY_Execute(e_rdy_class* i_this) {
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if (i == 0) {
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vec1.set(38.0f, 0.0f, 0.0f);
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MtxPosition(&vec1, &vec2);
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vec1 = camera->lookat.eye - vec2;
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vec1 = camera->view.lookat.eye - vec2;
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ang_y = cM_atan2s(vec1.x, vec1.z);
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ang_x = -cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z));
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scale = vec1.abs() * (0.001f + JREG_F(8));
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